![]() ![]() A sample set of bindings is also included in the package. These input bindings must implement the IBindings interface included with the integration. Setup the InControl input bindings to work with your input setup.Add the InControl Input component to the same GameObject.The GameObject is named after your character followed by “Input”, for example “AtlasInput”. By default the Unity Input component is added to a new GameObject that is a child of your main character GameObject. Remove the UnityInput component from your character.Download and import the integration from the downloads page.This integration can be downloaded from one of the pages listed below. Options button seems to have no effect.įor macOS, feels like InControl Native should remain as the default input module.The Ultimate Character Controller is integrated with InControl allowing you to use InControl for your input instead of Unity’s input system.When a PlayStation controller is connected, button glyphs are using Xbox glyphs rather than PlayStation glyphs. Additionally, if disconnected and reconnected in this state, works momentarily upon reconnection, but then is not detected moments later.Works initially, but then stops working if a keyboard key is pressed.PlayStation 4 controller via USB + InControl Legacy + Steam: PlayStation 4 Controller (PlayStation 4 Controller on Mac).PlayStation 4 controller via Bluetooth + InControl Legacy + Steam: PlayStation 4 controller via Bluetooth + InControl Native + Steam: Upon reconnection, is additionally detected as Microsoft Xbox 360 Controller (Microsoft Xbox 360 Controller on Mac).Disconnection is handled fine, however:.Detected as Sony DualShock 4 Controller (Sony DualShock 4 Controller on iOS / tvOS).PlayStation 4 controller via USB + InControl Native + Steam: Xbox One Controller via USB does not seem to be detected by macOS at all (not a game issue). Disconnection and reconnection is handled fine.Microsoft Xbox 360 Controller (Microsoft Xbox 360 Controller on Mac).Microsoft Xbox One Controller (Microsoft Xbox One Controller on iOS / tvOS).Xbox One Controller via Bluetooth + InControl Native + Steam: Controller disconnection (via USB) is fine.InControl Native is not supported on Linux at this time.One controller is detected as Steam Controller (Steam Controller on Windows)įeels like InControl Legacy with XInput enabled should be the default on Windows.With InControl Native, Steam, and XInput disabled:.but a new controller is detected: Steam Controller (Steam Controller on Windows).One controller is initially detected: XInput Controller (XInput Controller on Windows).With InControl Native, Steam, and XInput enabled:.Xbox 360 Controller (Xbox 360 Controller on Windows).XBox One Controller (XBox One Controller on Windows).With InControl Legacy, Steam, and XInput disabled:.Only one controller is detected from Options > Input > Controller Info (as expected).With InControl Legacy, Steam, and XInput enabled:.Notes with Xbox One controller via Bluetooth, InControl 1.8.3, Unity 2019.4.2f1, and Windows 10: ![]() Need to investigate could be Steamworks, InControl, Unity, or a bug in my code. In the Debug Log ( F2), a warning of Joystick disconnected ("Controller (XBOX 360 For Windows)"). ![]() This disconnection issue does not occur on the DRM-free Windows build. This disconnection issue happens with InControl Native – I've not tested with InControl Legacy yet. Viewing Options > Input > Controller Info, game reports two controllers are connected: an Xbox One controller and a Steam Controller. In-game notification says a Steam Controller has been connected, but no notification that a controller has been disconnected. Connect an Xbox One controller, then start the game through Steam – Controller is detected properly, and is the only controller present when viewing controller info via Options > Input > Controller Info.ĭisconnect the controller (via Bluetooth for this testing take out a battery so the controller stops working). ![]()
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